Friday, October 22, 2010

Imagining your game

I am designing my game for technology and duck hunt lovers. My game will teach players things about technology they may not already know. The game happens in a field full of ducks with the letter A, B, or C branded on their side. The game world does little to teach players about the topic other then the occasional technology reference, it will also provide more fun so they will be interested in playing the game more. The game is a better way of understanding because it is funner than a quiz.

Thursday, October 14, 2010

Transformation

If I could be any animal, I would be a pterodactyl. I would love to fly around in the air, that would definitely be the highlight of being any sort of bird. Also, if I was a pterodactyl I could swoop down on my prey and destroy it with my large talons. Another good thing would be that could screech incredibly loud and annoy everyone, but they couldn't complain cause I would kill them with my talons.

Friday, October 8, 2010

Imagining Your Game

I am designing my game for the average American, they do not have to know anything about green technology to play it, the game will teach them. The game will teach them the importance of how what happens now will affect the future. The game happens all over the United States. The game world teaches people with its surroundings. A game is a better way of understanding the topic than a quiz because nobody wants to do a quiz.

Tuesday, October 5, 2010

Educational games

The most important thing about a game is how fun it is to play.
Good, smooth game play makes a game fun and gives it replay value.
An educational game is fun when the information is ninja'd into the game so people don't realize they're learning.
I am thinking about making my game about green technology.